It feels emblematic of the unrestrained ambition in Rogue Trader that it’s intended to be a detailed skirmish game with a dozen or so highly-detailed figures on each side - which also has rules for Defence Lasers intended for use against ships in low orbit.
It feels emblematic of the unrestrained ambition in Rogue Trader that it’s intended to be a detailed skirmish game with a dozen or so highly-detailed figures on each side - which also has rules for Defence Lasers intended for use against ships in low orbit.
hah yeah. Priestley really just threw everything in there
the bit I keep coming back to are the scenario and campaign prompts
they just have almost zero relation to anything that we might possibly think of as a working scenario for a wargame, just wonderfully bonkers